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    <image:image>
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      <image:title>Projects - First Room complete</image:title>
      <image:caption>This was the first room I completed cluttering, and I wanted to use it to set the tone for what would come. Similar to Elder Scrolls Online, I wanted lighting to represent importance and significance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f1dcbbe4b04ab92e14008e/1487878129600-WIT00USRC1OOIMSEF386/Clutter2.png</image:loc>
      <image:title>Projects - Learning a bit more</image:title>
      <image:caption>By this point, I had cluttered three rooms. I was beginning to understand how I could turn smaller spaces in to impact pieces, though I still was working on the ability to clutter the middle of rooms</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f1dcbbe4b04ab92e14008e/1487878130569-QIBRO94SCGNUMH6T9UWD/Clutter3.jpg</image:loc>
      <image:title>Projects - Establishing a pattern</image:title>
      <image:caption>This is probably my favorite room I worked on. It demonstrates not only the fall of Cuhlecain and his life, but also begins to establish the idea that there are always outside forces pushing in, signified by the statuesque heads.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f1dcbbe4b04ab92e14008e/1487878136033-ZMK4VWQ8H545S4UJATE1/Clutter4.png</image:loc>
      <image:title>Projects - Power and the Fall</image:title>
      <image:caption>If the last room was my favorite, this was my most impacting piece. The 4 heads return but this time, much closer together. In the background, a throne is disrepair collecting dust. From a narrative perspective, we are seeing how the outside forces have come close enough to kill, and how Cuhlecain never quite reached the throne.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Projects - Original Sketch</image:title>
      <image:caption>This was my original sketch for the level. Originally, I wanted it to be much more structured, but ended up going for a more organic look to fit the vision.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f1dcbbe4b04ab92e14008e/1490289585365-S0MX2R910JFCSIBF52NC/LDD-page-001.jpg</image:loc>
      <image:title>Projects - Level Design Document</image:title>
      <image:caption>This was the further development of my original sketches for the project.</image:caption>
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    <image:image>
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      <image:title>Projects - Beginning build</image:title>
      <image:caption>This was at the very beginning of my level's blockout. The finished product ended up being very different, the second room in particular.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f1dcbbe4b04ab92e14008e/1487877274482-CS0RQZM4OZ894CHY4M86/CustomModelAndCollision.PNG</image:loc>
      <image:title>Projects - Custom Architecture</image:title>
      <image:caption>I wasn't able to always use the existing architecture for my level, and at times had to work around the existing pieces.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f1dcbbe4b04ab92e14008e/1487878186321-DYG0MSDIYUHTYMAKGXHR/75percent.png</image:loc>
      <image:title>Projects - 75% complete</image:title>
      <image:caption>This was the 3/4 mark for my level blockout. This image holds many of the aspects of the sketch i made when I began the level, which would slowly fall as I began to clutter the spaces with enemies and items.</image:caption>
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    <image:image>
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      <image:title>Projects - First Pass Finished</image:title>
      <image:caption>This was the completed version of my first pass. I ended up cutting down many of the hallways, and often entirely reworking them. You may notice 2 hallways leading nowhere. This was done intentionally, as I hadn't figured out Cuhlecain's chambers yet.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Projects - Final Map</image:title>
      <image:caption>This was the final map layout for the level.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Projects - Ambush difficulties</image:title>
      <image:caption>One of the things that I spent at least a week working around was the way to make the ambushes work. Eventually they functioned how they should, but it was difficult being halted in the design process.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Projects</image:title>
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    <image:image>
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      <image:title>Projects</image:title>
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    <image:image>
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      <image:title>Projects</image:title>
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    <image:image>
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      <image:title>Projects</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f1dcbbe4b04ab92e14008e/1490835987593-PMIRY9PPMP3MSJXG9PH9/OnePageDesignDocument-page-001.jpg</image:loc>
      <image:title>Projects - First Draft VDD</image:title>
      <image:caption>This was the first iteration of the Visual Design Document used on the project. These show the evolution of the design as we move through the milestones passed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f1dcbbe4b04ab92e14008e/1490835948828-0D4HOIML5SUQKWSVZJ9T/Second.jpg</image:loc>
      <image:title>Projects - Second Draft VDD</image:title>
      <image:caption>Moving into the second milestone, I began developing more of our vision in regards to player interactions with their own team, and between the two teams.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f1dcbbe4b04ab92e14008e/1490835954108-DYDMQJVY01LDM2Y14AY4/Third.jpg</image:loc>
      <image:title>Projects - Third Draft VDD</image:title>
      <image:caption>Into the third milestone, my attention shifted to working through the mechanics themselves, and pushing the systems to their next iteration</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/54f1dcbbe4b04ab92e14008e/1490835958145-08399BSJ9RAAK5WM69TW/Fourth.jpg</image:loc>
      <image:title>Projects - Final Draft VDD</image:title>
      <image:caption>The final draft saw a simplification of the existing mechanics, and the development of the small, focused interactions that improved the played experience.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Projects</image:title>
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    <loc>https://www.ethanhmoore.com/home</loc>
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    <lastmod>2017-12-20</lastmod>
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    <lastmod>2018-06-20</lastmod>
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